﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace RpgLibrary.EffectClasses
{
    public enum HealType { Health, Mana, Stamina }

    public class HealEffectData : BaseEffectData, IRpgDataObject
    {
        #region Field Region

        public HealType HealType;
        public DieType DieType;
        public int NumberOfDice;
        public int Modifier;
        
        #endregion
    }
}
